INVITATION TO A MYSTICAL REALM

INGREDIENTS

1. SETUP

1.1 Assemble the Botanical Codex

1.2 Place Yaksis

1.3 Decide First Player

1.4 Place Seedstones

2. GAMEPLAY PHASES

2.1 Roll the Die

2.2 Activate a Seedstone

2.3 Move or Plant

3. THE BOARD: Circle of Plots

3.1 The Glade

3.2 Plots

3.3 Levels

3.4 Groves and Trails

3.5 Grove-Segments

3.6 Plant-Spaces

3.7 Trailsteps

4. THE SEEDSTONES: Mechanics of Magic

4.1 Three Forms of Seedstones

4.2 Activating Seedstones

4.3 Navigating the Trails

4.4 Side-by-side Restrictions

4.5 Stacking

4.6 Dead Roll

4.7 Planting Seedstones

4.8 Flipping Seedstones

4.9 Uprooting

5. PLANTS & PHILOSOPHY

5.1 Plant-Seedstones

5.2 Phil-Seedstones

6. MAGIC GARDEN: The Final Link

6.1 Expanding the Garden

6.2 Linking Examples

6.3 Joker Links

6.4 End Game

7. BOTANICAL CODEX: A Glimpse Into Nature’s Secrets

7.1 The Codex Structure

7.2 Plant-Cards

7.3 Mushroom-Cards

8. CARD MAPS

8.1 Plant-Card

8.2 Mushroom-Card

9. PLANTS: The Oracles

9.1 A Riddle

9.2 The Main Symbols

9.3. Key to Main Symbols

9.4 Interpreting Main Symbols

9.5 Secondary Symbols

9.6 Contextual Details

9.7 FYI: Planetary Influences on the Plants

9.8 Glossary of Medicinal Terms

10. MUSHROOMS: The Jokers

10.1 Identification & Clues

10.2 The Consequences

10.3 Wizard in Wonderland

10.4 Mushroom Symbols Reference

11. YAKSIS: The Nature Spirits

11.1 The Yaksis

11.2 Haven Perimeters

11.3 The Yaksi Ways

12. THE DIE: A Turning Point

RESONANCE: A Serpent’s Tail

FULL GAMEPLAY SCENARIO: Wattsy vs. Rence

FAQs

MAKING OF