INVITATION TO A MYSTICAL REALM
INGREDIENTS
1. SETUP
1.1 Assemble the Botanical Codex
1.2 Place Yaksis
1.3 Decide First Player
1.4 Place Seedstones
2. GAMEPLAY PHASES
2.1 Roll the Die
2.2 Activate a Seedstone
2.3 Move or Plant
3. THE BOARD: Circle of Plots
3.1 The Glade
3.2 Plots
3.3 Levels
3.4 Groves and Trails
3.5 Grove-Segments
3.6 Plant-Spaces
3.7 Trailsteps
4. THE SEEDSTONES: Mechanics of Magic
4.1 Three Forms of Seedstones
4.2 Activating Seedstones
4.3 Navigating the Trails
4.4 Side-by-side Restrictions
4.5 Stacking
4.6 Dead Roll
4.7 Planting Seedstones
4.8 Flipping Seedstones
4.9 Uprooting
5. PLANTS & PHILOSOPHY
5.1 Plant-Seedstones
5.2 Phil-Seedstones
6. MAGIC GARDEN: The Final Link
6.1 Expanding the Garden
6.2 Linking Examples
6.3 Joker Links
6.4 End Game
7. BOTANICAL CODEX: A Glimpse Into Nature’s Secrets
7.1 The Codex Structure
7.2 Plant-Cards
7.3 Mushroom-Cards
8. CARD MAPS
8.1 Plant-Card
8.2 Mushroom-Card
9. PLANTS: The Oracles
9.1 A Riddle
9.2 The Main Symbols
9.3. Key to Main Symbols
9.4 Interpreting Main Symbols
9.5 Secondary Symbols
9.6 Contextual Details
9.7 FYI: Planetary Influences on the Plants
9.8 Glossary of Medicinal Terms
10. MUSHROOMS: The Jokers
10.1 Identification & Clues
10.2 The Consequences
10.3 Wizard in Wonderland
10.4 Mushroom Symbols Reference
11. YAKSIS: The Nature Spirits
11.1 The Yaksis
11.2 Haven Perimeters
11.3 The Yaksi Ways